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100 lines
3.0 KiB
100 lines
3.0 KiB
7 years ago
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package glib
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// #cgo pkg-config: glib-2.0 gobject-2.0
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// #include <gio/gio.h>
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// #include <glib.h>
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// #include <glib-object.h>
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// #include "glib.go.h"
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import "C"
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import "unsafe"
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type BindingFlags int
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const (
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BINDING_DEFAULT BindingFlags = C.G_BINDING_DEFAULT
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BINDING_BIDIRECTIONAL BindingFlags = C.G_BINDING_BIDIRECTIONAL
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BINDING_SYNC_CREATE = C.G_BINDING_SYNC_CREATE
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BINDING_INVERT_BOOLEAN = C.G_BINDING_INVERT_BOOLEAN
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)
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type Binding struct {
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*Object
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}
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func (v *Binding) native() *C.GBinding {
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if v == nil || v.GObject == nil {
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return nil
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}
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return C.toGBinding(unsafe.Pointer(v.GObject))
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}
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func marshalBinding(p uintptr) (interface{}, error) {
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c := C.g_value_get_object((*C.GValue)(unsafe.Pointer(p)))
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return &Binding{wrapObject(unsafe.Pointer(c))}, nil
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}
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// Creates a binding between source property on source and target property on
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// target . Whenever the source property is changed the target_property is
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// updated using the same value.
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func BindProperty(source *Object, sourceProperty string,
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target *Object, targetProperty string,
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flags BindingFlags) *Binding {
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srcStr := (*C.gchar)(C.CString(sourceProperty))
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defer C.free(unsafe.Pointer(srcStr))
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tgtStr := (*C.gchar)(C.CString(targetProperty))
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defer C.free(unsafe.Pointer(tgtStr))
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obj := C.g_object_bind_property(
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C.gpointer(source.GObject), srcStr,
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C.gpointer(target.GObject), tgtStr,
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C.GBindingFlags(flags),
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)
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if obj == nil {
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return nil
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}
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return &Binding{wrapObject(unsafe.Pointer(obj))}
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}
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// Explicitly releases the binding between the source and the target property
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// expressed by Binding
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func (v *Binding) Unbind() {
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C.g_binding_unbind(v.native())
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}
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// Retrieves the GObject instance used as the source of the binding
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func (v *Binding) GetSource() *Object {
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obj := C.g_binding_get_source(v.native())
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if obj == nil {
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return nil
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}
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return wrapObject(unsafe.Pointer(obj))
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}
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// Retrieves the name of the property of “source” used as the source of
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// the binding.
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func (v *Binding) GetSourceProperty() string {
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s := C.g_binding_get_source_property(v.native())
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return C.GoString((*C.char)(s))
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}
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// Retrieves the GObject instance used as the target of the binding.
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func (v *Binding) GetTarget() *Object {
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obj := C.g_binding_get_target(v.native())
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if obj == nil {
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return nil
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}
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return wrapObject(unsafe.Pointer(obj))
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}
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// Retrieves the name of the property of “target” used as the target of
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// the binding.
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func (v *Binding) GetTargetProperty() string {
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s := C.g_binding_get_target_property(v.native())
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return C.GoString((*C.char)(s))
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}
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// Retrieves the flags passed when constructing the GBinding.
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func (v *Binding) GetFlags() BindingFlags {
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flags := C.g_binding_get_flags(v.native())
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return BindingFlags(flags)
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}
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