// Copyright (c) 2013-2014 Conformal Systems // // This file originated from: http://opensource.conformal.com/ // // Permission to use, copy, modify, and distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice appear in all copies. // // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES // WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF // MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR // ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES // WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF // OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. // Package glib provides Go bindings for GLib 2. Supports version 2.36 // and later. package glib // #cgo pkg-config: glib-2.0 gobject-2.0 gio-2.0 // #include // #include // #include // #include "glib.go.h" import "C" import ( "errors" "fmt" "os" "reflect" "runtime" "sync" "unsafe" ) /* * Type conversions */ func gbool(b bool) C.gboolean { if b { return C.gboolean(1) } return C.gboolean(0) } func gobool(b C.gboolean) bool { if b != 0 { return true } return false } /* * Unexported vars */ type closureContext struct { rf reflect.Value userData reflect.Value } var ( errNilPtr = errors.New("cgo returned unexpected nil pointer") closures = struct { sync.RWMutex m map[*C.GClosure]closureContext }{ m: make(map[*C.GClosure]closureContext), } signals = make(map[SignalHandle]*C.GClosure) ) /* * Constants */ // Type is a representation of GLib's GType. type Type uint const ( TYPE_INVALID Type = C.G_TYPE_INVALID TYPE_NONE Type = C.G_TYPE_NONE TYPE_INTERFACE Type = C.G_TYPE_INTERFACE TYPE_CHAR Type = C.G_TYPE_CHAR TYPE_UCHAR Type = C.G_TYPE_UCHAR TYPE_BOOLEAN Type = C.G_TYPE_BOOLEAN TYPE_INT Type = C.G_TYPE_INT TYPE_UINT Type = C.G_TYPE_UINT TYPE_LONG Type = C.G_TYPE_LONG TYPE_ULONG Type = C.G_TYPE_ULONG TYPE_INT64 Type = C.G_TYPE_INT64 TYPE_UINT64 Type = C.G_TYPE_UINT64 TYPE_ENUM Type = C.G_TYPE_ENUM TYPE_FLAGS Type = C.G_TYPE_FLAGS TYPE_FLOAT Type = C.G_TYPE_FLOAT TYPE_DOUBLE Type = C.G_TYPE_DOUBLE TYPE_STRING Type = C.G_TYPE_STRING TYPE_POINTER Type = C.G_TYPE_POINTER TYPE_BOXED Type = C.G_TYPE_BOXED TYPE_PARAM Type = C.G_TYPE_PARAM TYPE_OBJECT Type = C.G_TYPE_OBJECT TYPE_VARIANT Type = C.G_TYPE_VARIANT ) // Name is a wrapper around g_type_name(). func (t Type) Name() string { return C.GoString((*C.char)(C.g_type_name(C.GType(t)))) } // Depth is a wrapper around g_type_depth(). func (t Type) Depth() uint { return uint(C.g_type_depth(C.GType(t))) } // Parent is a wrapper around g_type_parent(). func (t Type) Parent() Type { return Type(C.g_type_parent(C.GType(t))) } // UserDirectory is a representation of GLib's GUserDirectory. type UserDirectory int const ( USER_DIRECTORY_DESKTOP UserDirectory = C.G_USER_DIRECTORY_DESKTOP USER_DIRECTORY_DOCUMENTS UserDirectory = C.G_USER_DIRECTORY_DOCUMENTS USER_DIRECTORY_DOWNLOAD UserDirectory = C.G_USER_DIRECTORY_DOWNLOAD USER_DIRECTORY_MUSIC UserDirectory = C.G_USER_DIRECTORY_MUSIC USER_DIRECTORY_PICTURES UserDirectory = C.G_USER_DIRECTORY_PICTURES USER_DIRECTORY_PUBLIC_SHARE UserDirectory = C.G_USER_DIRECTORY_PUBLIC_SHARE USER_DIRECTORY_TEMPLATES UserDirectory = C.G_USER_DIRECTORY_TEMPLATES USER_DIRECTORY_VIDEOS UserDirectory = C.G_USER_DIRECTORY_VIDEOS ) const USER_N_DIRECTORIES int = C.G_USER_N_DIRECTORIES /* * GApplicationFlags */ type ApplicationFlags int const ( APPLICATION_FLAGS_NONE ApplicationFlags = C.G_APPLICATION_FLAGS_NONE APPLICATION_IS_SERVICE ApplicationFlags = C.G_APPLICATION_IS_SERVICE APPLICATION_HANDLES_OPEN ApplicationFlags = C.G_APPLICATION_HANDLES_OPEN APPLICATION_HANDLES_COMMAND_LINE ApplicationFlags = C.G_APPLICATION_HANDLES_COMMAND_LINE APPLICATION_SEND_ENVIRONMENT ApplicationFlags = C.G_APPLICATION_SEND_ENVIRONMENT APPLICATION_NON_UNIQUE ApplicationFlags = C.G_APPLICATION_NON_UNIQUE ) // goMarshal is called by the GLib runtime when a closure needs to be invoked. // The closure will be invoked with as many arguments as it can take, from 0 to // the full amount provided by the call. If the closure asks for more parameters // than there are to give, a warning is printed to stderr and the closure is // not run. // //export goMarshal func goMarshal(closure *C.GClosure, retValue *C.GValue, nParams C.guint, params *C.GValue, invocationHint C.gpointer, marshalData *C.GValue) { // Get the context associated with this callback closure. closures.RLock() cc := closures.m[closure] closures.RUnlock() // Get number of parameters passed in. If user data was saved with the // closure context, increment the total number of parameters. nGLibParams := int(nParams) nTotalParams := nGLibParams if cc.userData.IsValid() { nTotalParams++ } // Get number of parameters from the callback closure. If this exceeds // the total number of marshaled parameters, a warning will be printed // to stderr, and the callback will not be run. nCbParams := cc.rf.Type().NumIn() if nCbParams > nTotalParams { fmt.Fprintf(os.Stderr, "too many closure args: have %d, max allowed %d\n", nCbParams, nTotalParams) return } // Create a slice of reflect.Values as arguments to call the function. gValues := gValueSlice(params, nCbParams) args := make([]reflect.Value, 0, nCbParams) // Fill beginning of args, up to the minimum of the total number of callback // parameters and parameters from the glib runtime. for i := 0; i < nCbParams && i < nGLibParams; i++ { v := &Value{&gValues[i]} val, err := v.GoValue() if err != nil { fmt.Fprintf(os.Stderr, "no suitable Go value for arg %d: %v\n", i, err) return } rv := reflect.ValueOf(val) args = append(args, rv.Convert(cc.rf.Type().In(i))) } // If non-nil user data was passed in and not all args have been set, // get and set the reflect.Value directly from the GValue. if cc.userData.IsValid() && len(args) < cap(args) { args = append(args, cc.userData.Convert(cc.rf.Type().In(nCbParams-1))) } // Call closure with args. If the callback returns one or more // values, save the GValue equivalent of the first. rv := cc.rf.Call(args) if retValue != nil && len(rv) > 0 { if g, err := GValue(rv[0].Interface()); err != nil { fmt.Fprintf(os.Stderr, "cannot save callback return value: %v", err) } else { *retValue = *g.native() } } } // gValueSlice converts a C array of GValues to a Go slice. func gValueSlice(values *C.GValue, nValues int) (slice []C.GValue) { header := (*reflect.SliceHeader)((unsafe.Pointer(&slice))) header.Cap = nValues header.Len = nValues header.Data = uintptr(unsafe.Pointer(values)) return } /* * Main event loop */ type SourceHandle uint // IdleAdd adds an idle source to the default main event loop // context. After running once, the source func will be removed // from the main event loop, unless f returns a single bool true. // // This function will cause a panic when f eventually runs if the // types of args do not match those of f. func IdleAdd(f interface{}, args ...interface{}) (SourceHandle, error) { // f must be a func with no parameters. rf := reflect.ValueOf(f) if rf.Type().Kind() != reflect.Func { return 0, errors.New("f is not a function") } // Create an idle source func to be added to the main loop context. idleSrc := C.g_idle_source_new() if idleSrc == nil { return 0, errNilPtr } return sourceAttach(idleSrc, rf, args...) } // TimeoutAdd adds an timeout source to the default main event loop // context. After running once, the source func will be removed // from the main event loop, unless f returns a single bool true. // // This function will cause a panic when f eventually runs if the // types of args do not match those of f. // timeout is in milliseconds func TimeoutAdd(timeout uint, f interface{}, args ...interface{}) (SourceHandle, error) { // f must be a func with no parameters. rf := reflect.ValueOf(f) if rf.Type().Kind() != reflect.Func { return 0, errors.New("f is not a function") } // Create a timeout source func to be added to the main loop context. timeoutSrc := C.g_timeout_source_new(C.guint(timeout)) if timeoutSrc == nil { return 0, errNilPtr } return sourceAttach(timeoutSrc, rf, args...) } // sourceAttach attaches a source to the default main loop context. func sourceAttach(src *C.struct__GSource, rf reflect.Value, args ...interface{}) (SourceHandle, error) { if src == nil { return 0, errNilPtr } // rf must be a func with no parameters. if rf.Type().Kind() != reflect.Func { C.g_source_destroy(src) return 0, errors.New("rf is not a function") } // Create a new GClosure from f that invalidates itself when // f returns false. The error is ignored here, as this will // always be a function. var closure *C.GClosure closure, _ = ClosureNew(func() { // Create a slice of reflect.Values arguments to call the func. rargs := make([]reflect.Value, len(args)) for i := range args { rargs[i] = reflect.ValueOf(args[i]) } // Call func with args. The callback will be removed, unless // it returns exactly one return value of true. rv := rf.Call(rargs) if len(rv) == 1 { if rv[0].Kind() == reflect.Bool { if rv[0].Bool() { return } } } C.g_closure_invalidate(closure) C.g_source_destroy(src) }) // Remove closure context when closure is finalized. C._g_closure_add_finalize_notifier(closure) // Set closure to run as a callback when the idle source runs. C.g_source_set_closure(src, closure) // Attach the idle source func to the default main event loop // context. cid := C.g_source_attach(src, nil) return SourceHandle(cid), nil } /* * Miscellaneous Utility Functions */ // GetUserSpecialDir is a wrapper around g_get_user_special_dir(). A // non-nil error is returned in the case that g_get_user_special_dir() // returns NULL to differentiate between NULL and an empty string. func GetUserSpecialDir(directory UserDirectory) (string, error) { c := C.g_get_user_special_dir(C.GUserDirectory(directory)) if c == nil { return "", errNilPtr } return C.GoString((*C.char)(c)), nil } /* * GObject */ // IObject is an interface type implemented by Object and all types which embed // an Object. It is meant to be used as a type for function arguments which // require GObjects or any subclasses thereof. type IObject interface { toGObject() *C.GObject toObject() *Object } // Object is a representation of GLib's GObject. type Object struct { GObject *C.GObject } func (v *Object) toGObject() *C.GObject { if v == nil { return nil } return v.native() } func (v *Object) toObject() *Object { return v } // newObject creates a new Object from a GObject pointer. func newObject(p *C.GObject) *Object { return &Object{GObject: p} } // native returns a pointer to the underlying GObject. func (v *Object) native() *C.GObject { if v == nil || v.GObject == nil { return nil } p := unsafe.Pointer(v.GObject) return C.toGObject(p) } // Native returns a pointer to the underlying GObject. func (v *Object) Native() uintptr { return uintptr(unsafe.Pointer(v.native())) } // IsA is a wrapper around g_type_is_a(). func (v *Object) IsA(typ Type) bool { return gobool(C.g_type_is_a(C.GType(v.TypeFromInstance()), C.GType(typ))) } // TypeFromInstance is a wrapper around g_type_from_instance(). func (v *Object) TypeFromInstance() Type { c := C._g_type_from_instance(C.gpointer(unsafe.Pointer(v.native()))) return Type(c) } // ToGObject type converts an unsafe.Pointer as a native C GObject. // This function is exported for visibility in other gotk3 packages and // is not meant to be used by applications. func ToGObject(p unsafe.Pointer) *C.GObject { return C.toGObject(p) } // Ref is a wrapper around g_object_ref(). func (v *Object) Ref() { C.g_object_ref(C.gpointer(v.GObject)) } // Unref is a wrapper around g_object_unref(). func (v *Object) Unref() { C.g_object_unref(C.gpointer(v.GObject)) } // RefSink is a wrapper around g_object_ref_sink(). func (v *Object) RefSink() { C.g_object_ref_sink(C.gpointer(v.GObject)) } // IsFloating is a wrapper around g_object_is_floating(). func (v *Object) IsFloating() bool { c := C.g_object_is_floating(C.gpointer(v.GObject)) return gobool(c) } // ForceFloating is a wrapper around g_object_force_floating(). func (v *Object) ForceFloating() { C.g_object_force_floating(v.GObject) } // StopEmission is a wrapper around g_signal_stop_emission_by_name(). func (v *Object) StopEmission(s string) { cstr := C.CString(s) defer C.free(unsafe.Pointer(cstr)) C.g_signal_stop_emission_by_name((C.gpointer)(v.GObject), (*C.gchar)(cstr)) } // Set is a wrapper around g_object_set(). However, unlike // g_object_set(), this function only sets one name value pair. Make // multiple calls to this function to set multiple properties. func (v *Object) Set(name string, value interface{}) error { return v.SetProperty(name, value) /* cstr := C.CString(name) defer C.free(unsafe.Pointer(cstr)) if _, ok := value.(Object); ok { value = value.(Object).GObject } // Can't call g_object_set() as it uses a variable arg list, use a // wrapper instead var p unsafe.Pointer switch v := value.(type) { case bool: c := gbool(v) p = unsafe.Pointer(&c) case int8: c := C.gint8(v) p = unsafe.Pointer(&c) case int16: c := C.gint16(v) p = unsafe.Pointer(&c) case int32: c := C.gint32(v) p = unsafe.Pointer(&c) case int64: c := C.gint64(v) p = unsafe.Pointer(&c) case int: c := C.gint(v) p = unsafe.Pointer(&c) case uint8: c := C.guchar(v) p = unsafe.Pointer(&c) case uint16: c := C.guint16(v) p = unsafe.Pointer(&c) case uint32: c := C.guint32(v) p = unsafe.Pointer(&c) case uint64: c := C.guint64(v) p = unsafe.Pointer(&c) case uint: c := C.guint(v) p = unsafe.Pointer(&c) case uintptr: p = unsafe.Pointer(C.gpointer(v)) case float32: c := C.gfloat(v) p = unsafe.Pointer(&c) case float64: c := C.gdouble(v) p = unsafe.Pointer(&c) case string: cstr := C.CString(v) defer C.g_free(C.gpointer(unsafe.Pointer(cstr))) p = unsafe.Pointer(&cstr) default: if pv, ok := value.(unsafe.Pointer); ok { p = pv } else { val := reflect.ValueOf(value) switch val.Kind() { case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64: c := C.int(val.Int()) p = unsafe.Pointer(&c) case reflect.Uintptr, reflect.Ptr, reflect.UnsafePointer: p = unsafe.Pointer(C.gpointer(val.Pointer())) } } } if p == nil { return errors.New("Unable to perform type conversion") } C._g_object_set_one(C.gpointer(v.GObject), (*C.gchar)(cstr), p) return nil*/ } // GetPropertyType returns the Type of a property of the underlying GObject. // If the property is missing it will return TYPE_INVALID and an error. func (v *Object) GetPropertyType(name string) (Type, error) { cstr := C.CString(name) defer C.free(unsafe.Pointer(cstr)) paramSpec := C.g_object_class_find_property(C._g_object_get_class(v.native()), (*C.gchar)(cstr)) if paramSpec == nil { return TYPE_INVALID, errors.New("couldn't find Property") } return Type(paramSpec.value_type), nil } // GetProperty is a wrapper around g_object_get_property(). func (v *Object) GetProperty(name string) (interface{}, error) { cstr := C.CString(name) defer C.free(unsafe.Pointer(cstr)) t, err := v.GetPropertyType(name) if err != nil { return nil, err } p, err := ValueInit(t) if err != nil { return nil, errors.New("unable to allocate value") } C.g_object_get_property(v.GObject, (*C.gchar)(cstr), p.native()) return p.GoValue() } // SetProperty is a wrapper around g_object_set_property(). func (v *Object) SetProperty(name string, value interface{}) error { cstr := C.CString(name) defer C.free(unsafe.Pointer(cstr)) if _, ok := value.(Object); ok { value = value.(Object).GObject } p, err := GValue(value) if err != nil { return errors.New("Unable to perform type conversion") } C.g_object_set_property(v.GObject, (*C.gchar)(cstr), p.native()) return nil } // pointerVal attempts to return an unsafe.Pointer for value. // Not all types are understood, in which case a nil Pointer // is returned. /*func pointerVal(value interface{}) unsafe.Pointer { var p unsafe.Pointer switch v := value.(type) { case bool: c := gbool(v) p = unsafe.Pointer(&c) case int8: c := C.gint8(v) p = unsafe.Pointer(&c) case int16: c := C.gint16(v) p = unsafe.Pointer(&c) case int32: c := C.gint32(v) p = unsafe.Pointer(&c) case int64: c := C.gint64(v) p = unsafe.Pointer(&c) case int: c := C.gint(v) p = unsafe.Pointer(&c) case uint8: c := C.guchar(v) p = unsafe.Pointer(&c) case uint16: c := C.guint16(v) p = unsafe.Pointer(&c) case uint32: c := C.guint32(v) p = unsafe.Pointer(&c) case uint64: c := C.guint64(v) p = unsafe.Pointer(&c) case uint: c := C.guint(v) p = unsafe.Pointer(&c) case uintptr: p = unsafe.Pointer(C.gpointer(v)) case float32: c := C.gfloat(v) p = unsafe.Pointer(&c) case float64: c := C.gdouble(v) p = unsafe.Pointer(&c) case string: cstr := C.CString(v) defer C.free(unsafe.Pointer(cstr)) p = unsafe.Pointer(cstr) default: if pv, ok := value.(unsafe.Pointer); ok { p = pv } else { val := reflect.ValueOf(value) switch val.Kind() { case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64: c := C.int(val.Int()) p = unsafe.Pointer(&c) case reflect.Uintptr, reflect.Ptr, reflect.UnsafePointer: p = unsafe.Pointer(C.gpointer(val.Pointer())) } } } return p }*/ /* * GObject Signals */ // Emit is a wrapper around g_signal_emitv() and emits the signal // specified by the string s to an Object. Arguments to callback // functions connected to this signal must be specified in args. Emit() // returns an interface{} which must be type asserted as the Go // equivalent type to the return value for native C callback. // // Note that this code is unsafe in that the types of values in args are // not checked against whether they are suitable for the callback. func (v *Object) Emit(s string, args ...interface{}) (interface{}, error) { cstr := C.CString(s) defer C.free(unsafe.Pointer(cstr)) // Create array of this instance and arguments valv := C.alloc_gvalue_list(C.int(len(args)) + 1) defer C.free(unsafe.Pointer(valv)) // Add args and valv val, err := GValue(v) if err != nil { return nil, errors.New("Error converting Object to GValue: " + err.Error()) } C.val_list_insert(valv, C.int(0), val.native()) for i := range args { val, err := GValue(args[i]) if err != nil { return nil, fmt.Errorf("Error converting arg %d to GValue: %s", i, err.Error()) } C.val_list_insert(valv, C.int(i+1), val.native()) } t := v.TypeFromInstance() // TODO: use just the signal name id := C.g_signal_lookup((*C.gchar)(cstr), C.GType(t)) ret, err := ValueAlloc() if err != nil { return nil, errors.New("Error creating Value for return value") } C.g_signal_emitv(valv, id, C.GQuark(0), ret.native()) return ret.GoValue() } // HandlerBlock is a wrapper around g_signal_handler_block(). func (v *Object) HandlerBlock(handle SignalHandle) { C.g_signal_handler_block(C.gpointer(v.GObject), C.gulong(handle)) } // HandlerUnblock is a wrapper around g_signal_handler_unblock(). func (v *Object) HandlerUnblock(handle SignalHandle) { C.g_signal_handler_unblock(C.gpointer(v.GObject), C.gulong(handle)) } // HandlerDisconnect is a wrapper around g_signal_handler_disconnect(). func (v *Object) HandlerDisconnect(handle SignalHandle) { C.g_signal_handler_disconnect(C.gpointer(v.GObject), C.gulong(handle)) C.g_closure_invalidate(signals[handle]) delete(closures.m, signals[handle]) delete(signals, handle) } // Wrapper function for new objects with reference management. func wrapObject(ptr unsafe.Pointer) *Object { obj := &Object{ToGObject(ptr)} if obj.IsFloating() { obj.RefSink() } else { obj.Ref() } runtime.SetFinalizer(obj, (*Object).Unref) return obj } /* * GInitiallyUnowned */ // InitiallyUnowned is a representation of GLib's GInitiallyUnowned. type InitiallyUnowned struct { // This must be a pointer so copies of the ref-sinked object // do not outlive the original object, causing an unref // finalizer to prematurely run. *Object } // Native returns a pointer to the underlying GObject. This is implemented // here rather than calling Native on the embedded Object to prevent a nil // pointer dereference. func (v *InitiallyUnowned) Native() uintptr { if v == nil || v.Object == nil { return uintptr(unsafe.Pointer(nil)) } return v.Object.Native() } /* * GValue */ // Value is a representation of GLib's GValue. // // Don't allocate Values on the stack or heap manually as they may not // be properly unset when going out of scope. Instead, use ValueAlloc(), // which will set the runtime finalizer to unset the Value after it has // left scope. type Value struct { GValue *C.GValue } // native returns a pointer to the underlying GValue. func (v *Value) native() *C.GValue { return v.GValue } // Native returns a pointer to the underlying GValue. func (v *Value) Native() unsafe.Pointer { return unsafe.Pointer(v.native()) } // ValueAlloc allocates a Value and sets a runtime finalizer to call // g_value_unset() on the underlying GValue after leaving scope. // ValueAlloc() returns a non-nil error if the allocation failed. func ValueAlloc() (*Value, error) { c := C._g_value_alloc() if c == nil { return nil, errNilPtr } v := &Value{c} //An allocated GValue is not guaranteed to hold a value that can be unset //We need to double check before unsetting, to prevent: //`g_value_unset: assertion 'G_IS_VALUE (value)' failed` runtime.SetFinalizer(v, func(f *Value) { if t, _, err := f.Type(); err != nil || t == TYPE_INVALID || t == TYPE_NONE { C.g_free(C.gpointer(f.native())) return } f.unset() }) return v, nil } // ValueInit is a wrapper around g_value_init() and allocates and // initializes a new Value with the Type t. A runtime finalizer is set // to call g_value_unset() on the underlying GValue after leaving scope. // ValueInit() returns a non-nil error if the allocation failed. func ValueInit(t Type) (*Value, error) { c := C._g_value_init(C.GType(t)) if c == nil { return nil, errNilPtr } v := &Value{c} runtime.SetFinalizer(v, (*Value).unset) return v, nil } // ValueFromNative returns a type-asserted pointer to the Value. func ValueFromNative(l unsafe.Pointer) *Value { //TODO why it does not add finalizer to the value? return &Value{(*C.GValue)(l)} } func (v *Value) unset() { C.g_value_unset(v.native()) } // Type is a wrapper around the G_VALUE_HOLDS_GTYPE() macro and // the g_value_get_gtype() function. GetType() returns TYPE_INVALID if v // does not hold a Type, or otherwise returns the Type of v. func (v *Value) Type() (actual Type, fundamental Type, err error) { if !gobool(C._g_is_value(v.native())) { return actual, fundamental, errors.New("invalid GValue") } cActual := C._g_value_type(v.native()) cFundamental := C._g_value_fundamental(cActual) return Type(cActual), Type(cFundamental), nil } // GValue converts a Go type to a comparable GValue. GValue() // returns a non-nil error if the conversion was unsuccessful. func GValue(v interface{}) (gvalue *Value, err error) { if v == nil { val, err := ValueInit(TYPE_POINTER) if err != nil { return nil, err } val.SetPointer(uintptr(unsafe.Pointer(nil))) return val, nil } switch e := v.(type) { case bool: val, err := ValueInit(TYPE_BOOLEAN) if err != nil { return nil, err } val.SetBool(e) return val, nil case int8: val, err := ValueInit(TYPE_CHAR) if err != nil { return nil, err } val.SetSChar(e) return val, nil case int64: val, err := ValueInit(TYPE_INT64) if err != nil { return nil, err } val.SetInt64(e) return val, nil case int: val, err := ValueInit(TYPE_INT) if err != nil { return nil, err } val.SetInt(e) return val, nil case uint8: val, err := ValueInit(TYPE_UCHAR) if err != nil { return nil, err } val.SetUChar(e) return val, nil case uint64: val, err := ValueInit(TYPE_UINT64) if err != nil { return nil, err } val.SetUInt64(e) return val, nil case uint: val, err := ValueInit(TYPE_UINT) if err != nil { return nil, err } val.SetUInt(e) return val, nil case float32: val, err := ValueInit(TYPE_FLOAT) if err != nil { return nil, err } val.SetFloat(e) return val, nil case float64: val, err := ValueInit(TYPE_DOUBLE) if err != nil { return nil, err } val.SetDouble(e) return val, nil case string: val, err := ValueInit(TYPE_STRING) if err != nil { return nil, err } val.SetString(e) return val, nil case *Object: val, err := ValueInit(TYPE_OBJECT) if err != nil { return nil, err } val.SetInstance(uintptr(unsafe.Pointer(e.GObject))) return val, nil default: /* Try this since above doesn't catch constants under other types */ rval := reflect.ValueOf(v) switch rval.Kind() { case reflect.Int8: val, err := ValueInit(TYPE_CHAR) if err != nil { return nil, err } val.SetSChar(int8(rval.Int())) return val, nil case reflect.Int16: return nil, errors.New("Type not implemented") case reflect.Int32: return nil, errors.New("Type not implemented") case reflect.Int64: val, err := ValueInit(TYPE_INT64) if err != nil { return nil, err } val.SetInt64(rval.Int()) return val, nil case reflect.Int: val, err := ValueInit(TYPE_INT) if err != nil { return nil, err } val.SetInt(int(rval.Int())) return val, nil case reflect.Uintptr, reflect.Ptr: val, err := ValueInit(TYPE_POINTER) if err != nil { return nil, err } val.SetPointer(rval.Pointer()) return val, nil } } return nil, errors.New("Type not implemented") } // GValueMarshaler is a marshal function to convert a GValue into an // appropiate Go type. The uintptr parameter is a *C.GValue. type GValueMarshaler func(uintptr) (interface{}, error) // TypeMarshaler represents an actual type and it's associated marshaler. type TypeMarshaler struct { T Type F GValueMarshaler } // RegisterGValueMarshalers adds marshalers for several types to the // internal marshalers map. Once registered, calling GoValue on any // Value witha registered type will return the data returned by the // marshaler. func RegisterGValueMarshalers(tm []TypeMarshaler) { gValueMarshalers.register(tm) } type marshalMap map[Type]GValueMarshaler // gValueMarshalers is a map of Glib types to functions to marshal a // GValue to a native Go type. var gValueMarshalers = marshalMap{ TYPE_INVALID: marshalInvalid, TYPE_NONE: marshalNone, TYPE_INTERFACE: marshalInterface, TYPE_CHAR: marshalChar, TYPE_UCHAR: marshalUchar, TYPE_BOOLEAN: marshalBoolean, TYPE_INT: marshalInt, TYPE_LONG: marshalLong, TYPE_ENUM: marshalEnum, TYPE_INT64: marshalInt64, TYPE_UINT: marshalUint, TYPE_ULONG: marshalUlong, TYPE_FLAGS: marshalFlags, TYPE_UINT64: marshalUint64, TYPE_FLOAT: marshalFloat, TYPE_DOUBLE: marshalDouble, TYPE_STRING: marshalString, TYPE_POINTER: marshalPointer, TYPE_BOXED: marshalBoxed, TYPE_OBJECT: marshalObject, TYPE_VARIANT: marshalVariant, } func (m marshalMap) register(tm []TypeMarshaler) { for i := range tm { m[tm[i].T] = tm[i].F } } func (m marshalMap) lookup(v *Value) (GValueMarshaler, error) { actual, fundamental, err := v.Type() if err != nil { return nil, err } if f, ok := m[actual]; ok { return f, nil } if f, ok := m[fundamental]; ok { return f, nil } return nil, errors.New("missing marshaler for type") } func marshalInvalid(uintptr) (interface{}, error) { return nil, errors.New("invalid type") } func marshalNone(uintptr) (interface{}, error) { return nil, nil } func marshalInterface(uintptr) (interface{}, error) { return nil, errors.New("interface conversion not yet implemented") } func marshalChar(p uintptr) (interface{}, error) { c := C.g_value_get_schar((*C.GValue)(unsafe.Pointer(p))) return int8(c), nil } func marshalUchar(p uintptr) (interface{}, error) { c := C.g_value_get_uchar((*C.GValue)(unsafe.Pointer(p))) return uint8(c), nil } func marshalBoolean(p uintptr) (interface{}, error) { c := C.g_value_get_boolean((*C.GValue)(unsafe.Pointer(p))) return gobool(c), nil } func marshalInt(p uintptr) (interface{}, error) { c := C.g_value_get_int((*C.GValue)(unsafe.Pointer(p))) return int(c), nil } func marshalLong(p uintptr) (interface{}, error) { c := C.g_value_get_long((*C.GValue)(unsafe.Pointer(p))) return int(c), nil } func marshalEnum(p uintptr) (interface{}, error) { c := C.g_value_get_enum((*C.GValue)(unsafe.Pointer(p))) return int(c), nil } func marshalInt64(p uintptr) (interface{}, error) { c := C.g_value_get_int64((*C.GValue)(unsafe.Pointer(p))) return int64(c), nil } func marshalUint(p uintptr) (interface{}, error) { c := C.g_value_get_uint((*C.GValue)(unsafe.Pointer(p))) return uint(c), nil } func marshalUlong(p uintptr) (interface{}, error) { c := C.g_value_get_ulong((*C.GValue)(unsafe.Pointer(p))) return uint(c), nil } func marshalFlags(p uintptr) (interface{}, error) { c := C.g_value_get_flags((*C.GValue)(unsafe.Pointer(p))) return uint(c), nil } func marshalUint64(p uintptr) (interface{}, error) { c := C.g_value_get_uint64((*C.GValue)(unsafe.Pointer(p))) return uint64(c), nil } func marshalFloat(p uintptr) (interface{}, error) { c := C.g_value_get_float((*C.GValue)(unsafe.Pointer(p))) return float32(c), nil } func marshalDouble(p uintptr) (interface{}, error) { c := C.g_value_get_double((*C.GValue)(unsafe.Pointer(p))) return float64(c), nil } func marshalString(p uintptr) (interface{}, error) { c := C.g_value_get_string((*C.GValue)(unsafe.Pointer(p))) return C.GoString((*C.char)(c)), nil } func marshalBoxed(p uintptr) (interface{}, error) { c := C.g_value_get_boxed((*C.GValue)(unsafe.Pointer(p))) return uintptr(unsafe.Pointer(c)), nil } func marshalPointer(p uintptr) (interface{}, error) { c := C.g_value_get_pointer((*C.GValue)(unsafe.Pointer(p))) return unsafe.Pointer(c), nil } func marshalObject(p uintptr) (interface{}, error) { c := C.g_value_get_object((*C.GValue)(unsafe.Pointer(p))) return newObject((*C.GObject)(c)), nil } func marshalVariant(p uintptr) (interface{}, error) { return nil, errors.New("variant conversion not yet implemented") } // GoValue converts a Value to comparable Go type. GoValue() // returns a non-nil error if the conversion was unsuccessful. The // returned interface{} must be type asserted as the actual Go // representation of the Value. // // This function is a wrapper around the many g_value_get_*() // functions, depending on the type of the Value. func (v *Value) GoValue() (interface{}, error) { f, err := gValueMarshalers.lookup(v) if err != nil { return nil, err } //No need to add finalizer because it is already done by ValueAlloc and ValueInit rv, err := f(uintptr(unsafe.Pointer(v.native()))) return rv, err } // SetBool is a wrapper around g_value_set_boolean(). func (v *Value) SetBool(val bool) { C.g_value_set_boolean(v.native(), gbool(val)) } // SetSChar is a wrapper around g_value_set_schar(). func (v *Value) SetSChar(val int8) { C.g_value_set_schar(v.native(), C.gint8(val)) } // SetInt64 is a wrapper around g_value_set_int64(). func (v *Value) SetInt64(val int64) { C.g_value_set_int64(v.native(), C.gint64(val)) } // SetInt is a wrapper around g_value_set_int(). func (v *Value) SetInt(val int) { C.g_value_set_int(v.native(), C.gint(val)) } // SetUChar is a wrapper around g_value_set_uchar(). func (v *Value) SetUChar(val uint8) { C.g_value_set_uchar(v.native(), C.guchar(val)) } // SetUInt64 is a wrapper around g_value_set_uint64(). func (v *Value) SetUInt64(val uint64) { C.g_value_set_uint64(v.native(), C.guint64(val)) } // SetUInt is a wrapper around g_value_set_uint(). func (v *Value) SetUInt(val uint) { C.g_value_set_uint(v.native(), C.guint(val)) } // SetFloat is a wrapper around g_value_set_float(). func (v *Value) SetFloat(val float32) { C.g_value_set_float(v.native(), C.gfloat(val)) } // SetDouble is a wrapper around g_value_set_double(). func (v *Value) SetDouble(val float64) { C.g_value_set_double(v.native(), C.gdouble(val)) } // SetString is a wrapper around g_value_set_string(). func (v *Value) SetString(val string) { cstr := C.CString(val) defer C.free(unsafe.Pointer(cstr)) C.g_value_set_string(v.native(), (*C.gchar)(cstr)) } // SetInstance is a wrapper around g_value_set_instance(). func (v *Value) SetInstance(instance uintptr) { C.g_value_set_instance(v.native(), C.gpointer(instance)) } // SetPointer is a wrapper around g_value_set_pointer(). func (v *Value) SetPointer(p uintptr) { C.g_value_set_pointer(v.native(), C.gpointer(p)) } // GetPointer is a wrapper around g_value_get_pointer(). func (v *Value) GetPointer() unsafe.Pointer { return unsafe.Pointer(C.g_value_get_pointer(v.native())) } // GetString is a wrapper around g_value_get_string(). GetString() // returns a non-nil error if g_value_get_string() returned a NULL // pointer to distinguish between returning a NULL pointer and returning // an empty string. func (v *Value) GetString() (string, error) { c := C.g_value_get_string(v.native()) if c == nil { return "", errNilPtr } return C.GoString((*C.char)(c)), nil } type Signal struct { name string signalId C.guint } func SignalNew(s string) (*Signal, error) { cstr := C.CString(s) defer C.free(unsafe.Pointer(cstr)) signalId := C._g_signal_new((*C.gchar)(cstr)) if signalId == 0 { return nil, fmt.Errorf("invalid signal name: %s", s) } return &Signal{ name: s, signalId: signalId, }, nil } func (s *Signal) String() string { return s.name } type Quark uint32 // GetApplicationName is a wrapper around g_get_application_name(). func GetApplicationName() string { c := C.g_get_application_name() return C.GoString((*C.char)(c)) } // SetApplicationName is a wrapper around g_set_application_name(). func SetApplicationName(name string) { cstr := (*C.gchar)(C.CString(name)) defer C.free(unsafe.Pointer(cstr)) C.g_set_application_name(cstr) } // InitI18n initializes the i18n subsystem. func InitI18n(domain string, dir string) { domainStr := C.CString(domain) defer C.free(unsafe.Pointer(domainStr)) dirStr := C.CString(dir) defer C.free(unsafe.Pointer(dirStr)) C.init_i18n(domainStr, dirStr) } // Local localizes a string using gettext func Local(input string) string { cstr := C.CString(input) defer C.free(unsafe.Pointer(cstr)) return C.GoString(C.localize(cstr)) }