var debug = true; var sys = require("sys"), util = require("util"), events = require("events"), colors = require("colors"), path = require("path"), hash = require("../deps/node-hash/lib/hash"), // We load this separately because we might need some things before the configs are loaded FreeNodeConfig = require("../configs/freenode").Config, Configs = require("../configs"), Responders = require("../responders"), LDAPClient = require("../deps/node-ldapsearch/build/default/ldap.node"); var FreeNode = function() { var self = this; this.uptime = (new Date().getTime()); this.loaders = []; this.ConfigsLoader = null; this.RespondersLoader = null; process.title = "FreeNode"; events.EventEmitter.call(this); process.chdir(path.dirname(__dirname)); var onInitedListerner = function() { self.removeListener("loaded", onInitedListerner); self.onInited(); }; this.addListener("loaded", onInitedListerner); this.addDependencies(); return this; }; sys.inherits(FreeNode, events.EventEmitter); exports.FreeNode = FreeNode; /** * init: Processes the loader chain by starting each loader function * and waiting for the return object's loaded event before processing the next one. */ FreeNode.prototype.init = function(reload) { var self = this; this.reload = false; if (typeof reload !== "undefined") { this.reload = reload; } if (this.loaders.length > 0) { var setup = function(params) { return function() { var success = params.success; if (typeof success[2] === "undefined") { var obj = success[0](); } else { var obj = success[2]; } if (typeof params.failure !== "undefined") { var failure = params.failure; var cbFailure = function(error) { obj.removeListener(failure[1], cbFailure); failure[0](error); }; } var cbSuccess = function() { obj.removeListener(success[1], cbSuccess); if (typeof failure !== "undefined") { obj.removeListener(failure[1], cbFailure); } self.loaders.shift(); self.init(self.reload); }; if (typeof params.failure !== "undefined") { obj.addListener(failure[1], cbFailure); } obj.addListener(success[1], cbSuccess); if (typeof success[2] !== "undefined") { success[0](); } }; }(this.loaders[0]); setup(); } else if (this.reload === false) { this.emit("loaded"); } else if (this.reload === true) { this.emit("reloaded"); } return this; }; /** * reinit: Prepares and initiates a processs resource reload * (triggered by SIGHUP) */ FreeNode.prototype.reinit = function(cbReturn) { var self = this; this.addDependencies(true); var onReloaded = function() { self.removeListener("reloaded", onReloaded); console.log(("\nFreeNode Reload Completed!\n\n")[Configs.color]); }; this.addListener("reloaded", onReloaded); if (typeof cbReturn === "function") { var cbFunc = function(cb) { return function() { self.removeListener("reloaded", cbFunc); cbReturn(); }; }(cbReturn); this.addListener("reloaded", cbFunc); } this.init(true); }; FreeNode.prototype.onInited = function() { }; /** * addDependencies: loads a list of the process' dependencies in the loading chain. * Some dependencies are skipped if this is called in reload mode */ FreeNode.prototype.addDependencies = function(reload) { var self = this; if (typeof reload === "undefined") { var reload = false; } this.addDependency( // Loader [function() { console.log(("Loading Configuration Files")[FreeNodeConfig.colors.configs]); self.ConfigsLoader = new Configs.load(debug); return self.ConfigsLoader; }, "config:loaded"] ); if (reload === true) { // We also want to wait for the MUC to bind this.addDependency( // Loader [function() { console.log(("Removing responders for reload")[Configs.colors.responders]); Responders.unload.apply(self.Responders, [self]); }, "responders:deloaded", this] ); } this.addDependency( // Loader [function() { console.log(("Loading Responders")[Configs.colors.responders]); Responders.load.apply(self, [self]); }, "responders:loaded", this] ); }; /** * addDependency: adds a dependency data to the loading chain * * success[0] = The object loader function, should return the object on which to bind the loaded event * success[1] = The "loaded" event which the object will trigger when it's done loading * success[2] = Optionally, you can specify an object on which to bind the event before calling the loader function * This is useful in cases where the loading function triggers an the event on a different object that already exists * Optional: * failure[0] = Callback function to bind to the object on failure * failure[1] = Error event name on which to bind the callback */ FreeNode.prototype.addDependency = function(success, failure) { this.loaders[this.loaders.length] = {success:success, failure:failure}; };