networking
brl 10 years ago
parent ebf984b6b7
commit 7535992e63

@ -11,7 +11,7 @@ type TestMsg struct {
} }
type testConnection struct { type testConnection struct {
server *MsgConn server *MsgServer
client *MsgConn client *MsgConn
wg sync.WaitGroup wg sync.WaitGroup
called bool called bool
@ -27,27 +27,23 @@ const testSocket = "@test"
var testFactory = NewMsgFactory(new(TestMsg)) var testFactory = NewMsgFactory(new(TestMsg))
func testConnect(handler func(*TestMsg, *Message) error) (*testConnection, error) { func testConnect(handler func(*TestMsg, *Message) error) (*testConnection, error) {
s := NewMsgConn(testFactory, testSocket) tc := &testConnection{}
c := NewMsgConn(testFactory, testSocket)
tc := &testConnection{
server: s,
client: c,
}
wrapper := func(tm *TestMsg, msg *Message) error { wrapper := func(tm *TestMsg, msg *Message) error {
err := handler(tm, msg) err := handler(tm, msg)
tc.called = true tc.called = true
tc.wg.Done() tc.wg.Done()
return err return err
} }
if err := s.AddHandlers(wrapper); err != nil { s,err := NewServer(testSocket, testFactory, nil, wrapper)
return nil, err if err != nil {
}
if err := s.Listen(); err != nil {
return nil, err return nil, err
} }
if err := c.Connect(); err != nil { c,err := Connect(testSocket, testFactory, nil)
if err != nil {
return nil, err return nil, err
} }
tc.server = s
tc.client = c
tc.wg.Add(1) tc.wg.Add(1)
go tc.server.Run() go tc.server.Run()
return tc, nil return tc, nil

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